Main Page/Political Capital: Difference between revisions
(Created page with "<strong>Political Capital</strong>, returning from previous games, Political Capital is back. Political Capital can be earned through headquarters, cards, and passively earned through stats such as intelligence when you boot up the game with a candidate. By default you will learn 1 political capital a turn. When No Cards mode is turned on, Political Capital is disabled. File:pchqupgradestuff.png ==Headquarters== HQs are the most consistent...") |
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<strong>Political Capital</strong>, returning from previous games, Political Capital is back. Political Capital can be earned through headquarters, cards, and passively earned through [[Characteristics|stats]] such as intelligence when you boot up the game with a candidate. By default you will | <strong>Political Capital</strong>, returning from previous games, Political Capital is back. Political Capital can be earned through headquarters, cards, and passively earned through [[Characteristics|stats]] such as intelligence when you boot up the game with a candidate. By default you will earn 1 Political Capital a turn. | ||
When [[No Cards]] mode is turned on, Political Capital is disabled. | When [[Political Action Cards#No Cards|No Cards]] mode is turned on, Political Capital is disabled. | ||
[[File:pchqupgradestuff.png]] | [[File:pchqupgradestuff.png]] | ||
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One of the quickest ways to get an advantage in political capital and rack it up is through the use of [[Political Action Cards]]. They are among some of the best cards in the game, as they allow you to double or even triple your political capital for a cheap price. Most decks will either have a [[Lobbyist]] (1 PC per turn) or [[Lobbying Team]] (2 PC per turn) where you can rack in passive political capital. Alternatively there is also the [[Hire the Right People]] card for [[Donald Trump|Trump's]] deck which provides 3 PC, and [[Party Hotshot]] which provides 1 PC in exchange for -150k [[Cash|funds]] a turn. | One of the quickest ways to get an advantage in political capital and rack it up is through the use of [[Political Action Cards]]. They are among some of the best cards in the game, as they allow you to double or even triple your political capital for a cheap price. Most decks will either have a [[Lobbyist]] (1 PC per turn) or [[Lobbying Team]] (2 PC per turn) where you can rack in passive political capital. Alternatively there is also the [[Hire the Right People]] card for [[Donald Trump|Trump's]] deck which provides 3 PC, and [[Party Hotshot]] which provides 1 PC in exchange for -150k [[Cash|funds]] a turn. | ||
There are cards to take away opponent's political capital. Such cards include [[Expert Opinion]], the [[Filibuster]], [[Expert Rebuke]], and [[Fact Check|Fact Checks]]. | There are cards to take away opponent's political capital. Such cards include the [[Expert Opinion]], the [[Filibuster]], [[Expert Rebuke]], and [[Fact Check|Fact Checks]]. | ||
[[File:beingexpertrebuked.png]] | [[File:beingexpertrebuked.png]] | ||
==Assets== | ==Assets== | ||
You can see how much political capital you gain a turn through checking the Assets tab. | You can see how much political capital you gain a turn through checking the Assets tab. | ||
[[File:assetslocationpc.png]] | [[File:assetslocationpc.png]] | ||
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Latest revision as of 19:06, 1 May 2024
Political Capital, returning from previous games, Political Capital is back. Political Capital can be earned through headquarters, cards, and passively earned through stats such as intelligence when you boot up the game with a candidate. By default you will earn 1 Political Capital a turn.
When No Cards mode is turned on, Political Capital is disabled.
Headquarters
HQs are the most consistent way to rack up political capital, having the chance to act as another source to File:Coolhqupgradestuff.png
Political Action Cards
One of the quickest ways to get an advantage in political capital and rack it up is through the use of Political Action Cards. They are among some of the best cards in the game, as they allow you to double or even triple your political capital for a cheap price. Most decks will either have a Lobbyist (1 PC per turn) or Lobbying Team (2 PC per turn) where you can rack in passive political capital. Alternatively there is also the Hire the Right People card for Trump's deck which provides 3 PC, and Party Hotshot which provides 1 PC in exchange for -150k funds a turn.
There are cards to take away opponent's political capital. Such cards include the Expert Opinion, the Filibuster, Expert Rebuke, and Fact Checks. File:Beingexpertrebuked.png
Assets
You can see how much political capital you gain a turn through checking the Assets tab. File:Assetslocationpc.png