Main Page/HQs

From The Political Machine - Official Wiki
Revision as of 06:51, 30 April 2024 by Vielle (talk | contribs) (will make this neater, draft page with all the hard details that require me to boot up the game out of the way)
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Campaign Headquarters

Campaign HQ +$10,000 & +1% Enthusiasm Every upgrade costs $250,000



Enthusiasm

Voter Registration Center -> Mobilization Hub -> Get Out The Vote Nexus "Provides a weekly boost to Enthusiasm." +2% Enthusiasm in State & +1% Enthusiasm in Adjacent States

"Increases Enthusiasm boost and extend boost to adjacent states." +5% Enthusiasm in State & +2% Enthusiasm in Adjacent States 10 Issues available in State

"Significantly increase Enthusiasm boost." +8% Enthusiasm in State & +3% Enthusiasm in Adjacent States


Think Tank -> Policy Research Institute -> Center for Public Opinion "Provides a boost to Issue Score and access to most Issues." +5% increase to Issue Score in State 15 Issues visible in State

"Increases boost to Issue Score." +10% increase to Issue Score in State

"Slight increase to Issue Score, bonus value to Issue Score of top 3 issues." +12% increase to Issue Score in State +5 Importance for Candidate's top 3 issues when constructed


Political Capital

Networking Lounge -> Social Club -> Power Broker Suite "Provides a small amount of additional Political Capital each turn." +0.25 Political Capital 12 Issues available in State

"Provides a moderate amount of additional Political Capital each turn." +0.5 Political Capital

"Provides additional Political Action each turn, draw a PAC card when built." +1 Political Capital Adds a Political Action Card to your deck.

Money

Consulting Offices -> Fundraising Strategist Firm -> Economic Impact Group "Increases the effectiveness of Fundraisers and focuses on providing more funds each turn." +$20,000 & +20% effectiveness of State Fundraisers 15 Issues available in State

"Increases the effectiveness of Fundraisers and focuses on providing more funds each turn." +$30,000 & +50% effectiveness of State Fundraisers -1 Stamina cost for State Fundraisers

"Increases the effectiveness of Fundraisers and focuses on providing more funds each turn." +$40,000 & +100% effectiveness of State Fundraisers