Main Page/Jimmy Carter

Jimmy Carter
Former President
Deck Outsider Democrat
Homestate: Georgia
Traits
Stamina: Hyper
Charisma: Personable
Intelligence: Sharp
Media Bias: Liked
Experience: Expert
Funds: Modest

Carter, who served as the 39th President, is
renowned for his dedication to humanitarian
efforts. During his presidency, he emphasized
human rights and brokered peace agreements.
Carter's post-presidential legacy includes
extensive philanthropy and advocacy for global
health and democracy.


Introduction

Playstyle
  Jimmy Carter is a uniquely southern and compassionate voice who will not disappoint those looking for a more measured approach towards the White House.
Strengths Weaknesses
  • Hyper Stamina: One of the more unique attributes to the Carter campaign will starting issue scores that give him the leg up on issues from energy, to law enforcement, pertinent social issues & empathy, with a touch of agricultural & business demeanors to create a unique coalition as he works his way up to the white house.
  • Hyper Stamina: Like certain candidates, Carter is a fierce campaigner and will be working overtime to connect to his country with hyper stamina.
  • Presidential Experience: As a former president, Carter will have all the political know-how and tools necessary to convince operatives he's up for the job.
  • Average Charisma: While many politicians may be used to connecting with voters, Carter will only be able to achieve the baseline when it comes to connecting with voters. His charisma isn't anything too much to scoff at, and won't be the primary focus of his campaign, as he makes a personable appeal to voters.
  • Slow Start: When starting of the campaign, Carter will have to build his campaign from the ground-up financially from his humble peanut farm and Georgian roots when running his campaign.


Stamina Attributes

In a single turn Carter can do:

  • Up to 13 movements in a single turn.
  • Up to 2 Speeches in a single turn with 3 stamina points leftover.
  • Up to 4 Advertisements in a single turn with 1 stamina point leftover.
  • Up to 3 HQ Upgrades in a single turn with 1 stamina point leftover.

Issue Stances

Issue stances affect how well a candidate will be received across various states. Changes in some issue stances may help in one state but hurt in another. Overall, they average out to give a general consensus of how your candidate is received, having a direct link to your electability across the board.

Renewable Energy
80  
Racial Equality Initiatives
80  
Environmental Protection
80  
Public School Funding
70  
Addressing Climate Change
80  
ESG
60  
Law Enforcemnet Accountability
60  
Gender and Sex Education
60  
Election Fraud Claims
40  
Universal Basic Income
40  
Strong Military
-40  
Mental Health Services Expansion
30  
Infrastructure Reform
40  
Transgender Rights
40  
Gender Affirming Care
20  
Abortion
-30  
Religious Freedom
60  
Religion in Politics
-20  
Addressing Homelessness
100  
Rural Connectivity
60  
Drug Abuse Services
40  
Agriculture Support
30  
Small Businesses
60  

Update History

Trivia

The Game
Winning the Election
Democrats
Republicans
Independents
Ideology Decks
Game Modes
Official Pages
Other
DLC

Debug data: