The Lobbyist is the newly introduced Political Capital generator to the game. Consider yourself luck should you draw this card early on, as it will be important towards racking a PC advantage early in the game. Its Political Capital generation is equivalent to a max level Power Broker Suite, saving up to 16 Stamina, and $1,000,000 in Funds.

Lobbyist
Card Frame
Card Frame
Card Frame
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2
Lobbyist
Generates 1 Political Capital the start of every turn from Target State.
Political Cost: 2
Deck(s):
Type: Adds Political Capital in State
Notification: None


Strategy

Lobbyists are one of the fastest and cheapest ways to open up your political strategy game. Should you have a lobbyist running throughout the entire game, it may be responsible alone for netting you up to 27 Political Capital should you net it at the beginning of the game. Consider it your second head in Intelligence.

Because of this, opponents may opt to target it early on. Guarding it with Spy Networks, or sneaking it by stacking it on top of another unsuspecting card, or even placing it in the corner of the map where opponents will not double check it such as in Alaska, Maine, or Hawaii may be ways to keep its operations undercover, and ideal. Much like real life lobbyists, you should not draw too much attention to it, and avoid strict dependence on it.

Update History

v.83
  •   Increased Political Capital cost from 1 to 2
Money & Fundraising
Action Cards
Political Capital
Issue Operatives
Issue Score
Enthusiasm
Stamina
Speeches
Ads
HQs
Celebrity Endorsements
Endorsements
Fake News

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