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	<id>https://wiki.politicalmachine.com/index.php?action=history&amp;feed=atom&amp;title=Main_Page%2FOutsider_Democrat</id>
	<title>Main Page/Outsider Democrat - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.politicalmachine.com/index.php?action=history&amp;feed=atom&amp;title=Main_Page%2FOutsider_Democrat"/>
	<link rel="alternate" type="text/html" href="https://wiki.politicalmachine.com/index.php?title=Main_Page/Outsider_Democrat&amp;action=history"/>
	<updated>2026-04-20T20:19:50Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>https://wiki.politicalmachine.com/index.php?title=Main_Page/Outsider_Democrat&amp;diff=3614&amp;oldid=prev</id>
		<title>Vielle at 23:23, 20 May 2024</title>
		<link rel="alternate" type="text/html" href="https://wiki.politicalmachine.com/index.php?title=Main_Page/Outsider_Democrat&amp;diff=3614&amp;oldid=prev"/>
		<updated>2024-05-20T23:23:31Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:23, 20 May 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l43&quot;&gt;Line 43:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 43:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Enthusiasm ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Enthusiasm ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unlike other decks which focus on raising enthusiasm, the Outsider Deck particularly comes equipped with only 1 celebrity endorsement, and no cheerleaders. However unlike every other deck, the player will have 4 intimidators to play with. Combine these Intimidator tactics with Petition Teams to raise and take away awareness, Party Dissidents to create a run-off intimidation effect in near-by states, and [[Call Out Hypocrisy|Call Out Hypocrisies]] to produce an offensive awareness game that will have your opponent campaigning more than usual. Not only will an opponent need to generate 5% enthusiasm per turn to overcome an Expert &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Initimidator&lt;/del&gt;, but it will require significant stamina and money to counteract its effects, making them one of the most powerful cards in the Outsider&#039;s arsenal. Petition Teams in particular act like better intimidators and are a surefire way to allow for passive campaigning on the trail.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unlike other decks which focus on raising enthusiasm, the Outsider Deck particularly comes equipped with only 1 celebrity endorsement, and no cheerleaders. However unlike every other deck, the player will have 4 intimidators to play with. Combine these Intimidator tactics with Petition Teams to raise and take away awareness, Party Dissidents to create a run-off intimidation effect in near-by states, and [[Call Out Hypocrisy|Call Out Hypocrisies]] to produce an offensive awareness game that will have your opponent campaigning more than usual. Not only will an opponent need to generate 5% enthusiasm per turn to overcome an Expert &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Intimidator&lt;/ins&gt;, but it will require significant stamina and money to counteract its effects, making them one of the most powerful cards in the Outsider&#039;s arsenal. Petition Teams in particular act like better intimidators and are a surefire way to allow for passive campaigning on the trail.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;display: flex;flex-wrap: wrap;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;display: flex;flex-wrap: wrap;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Vielle</name></author>
	</entry>
	<entry>
		<id>https://wiki.politicalmachine.com/index.php?title=Main_Page/Outsider_Democrat&amp;diff=3613&amp;oldid=prev</id>
		<title>Vielle at 23:14, 20 May 2024</title>
		<link rel="alternate" type="text/html" href="https://wiki.politicalmachine.com/index.php?title=Main_Page/Outsider_Democrat&amp;diff=3613&amp;oldid=prev"/>
		<updated>2024-05-20T23:14:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:14, 20 May 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l161&quot;&gt;Line 161:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 161:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Offense ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Offense ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Introduced as part of the Outsider Deck&#039;s arsenal are the Call Out Hypocrisy and Radicalize Media Followers cards. When timed well, they can deny the opponent crucial time and stamina that would&#039;ve been used to otherwise to cement their lead, turning the tables into catch-up. Alternatively to radicalizing your followers, players that use this deck can indulge in energetic supporters to immediately add 2 points of stamina to get the lead, and get additional actions early on. Adding onto this array are the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;protestors&lt;/del&gt;, a disruptive  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Introduced as part of the Outsider Deck&#039;s arsenal are the Call Out Hypocrisy and Radicalize Media Followers cards. When timed well, they can deny the opponent crucial time and stamina that would&#039;ve been used to otherwise to cement their lead, turning the tables into catch-up. Alternatively to radicalizing your followers, players that use this deck can indulge in energetic supporters to immediately add 2 points of stamina to get the lead, and get additional actions early on. Adding onto this array are the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;protesters&lt;/ins&gt;, a disruptive  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;key-factor to target swing and primary states to mitigate the power of opponent&amp;#039;s speeches.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;key-factor to target swing and primary states to mitigate the power of opponent&amp;#039;s speeches.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Vielle</name></author>
	</entry>
	<entry>
		<id>https://wiki.politicalmachine.com/index.php?title=Main_Page/Outsider_Democrat&amp;diff=3612&amp;oldid=prev</id>
		<title>Vielle: hopefully no errors or missin&#039; info</title>
		<link rel="alternate" type="text/html" href="https://wiki.politicalmachine.com/index.php?title=Main_Page/Outsider_Democrat&amp;diff=3612&amp;oldid=prev"/>
		<updated>2024-05-20T22:02:25Z</updated>

		<summary type="html">&lt;p&gt;hopefully no errors or missin&amp;#039; info&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{QuotationBox | margin = left | fontsize=1.5 |&lt;br /&gt;
A deck for the democrat that doesn&amp;#039;t support the entrenched establishment and looks to shake things up.&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Outsider Deck is the perfect set of cards for anyone that is looking to build an extensive ground game that put enthusiasm and outreach first, with smaller forms of cash drives, as well as the ability to meet the temperament of antiquated politicking second.&lt;br /&gt;
&lt;br /&gt;
This card set was introduced as part of the original playtest alongside several other essential card sets on February 21st, 2024 (see: [[Patch Notes#0.82|Patch Notes]]).&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
{{ProConTable|width=100&lt;br /&gt;
| intro = [[file:OutsiderDemocrat.png|50px]] The &amp;#039;&amp;#039;&amp;#039;Outsider Democrat&amp;#039;&amp;#039;&amp;#039; is an appealing choice for those that want to have a plentiful ground game, and keep their opponents on the edge.&lt;br /&gt;
|pros=&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Amazing Enthusiasm Cards&amp;#039;&amp;#039;&amp;#039;: When it comes to raising, or in the case of the Outsider deck, taking away enthusiasm, this will be the best choice to excel on that front. Not only are there 6 different enthusiasm focused cards to play from, but Expert Intimidators, Petition Teams, and the Party Dissident are Outsider Deck particulars that can passively alter the trajectory of the map. Not only will the opponent be wasting more Fixers and Mavericks than usual, but lest your enemy is [[Drain the Swamp]], or the [[Faith Educator]], the ground game potential will be enormous.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Democratic Extremists&amp;#039;&amp;#039;&amp;#039;: Comparatively, [[Extremist|Extremists]] will be key towards shifting states anywhere from 5 to 10 points in a single swoop when placed down. Making them among the strongest issue operatives in the entire game.&lt;br /&gt;
|cons=&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Weakest Political Capital Gain&amp;#039;&amp;#039;&amp;#039;: With only one [[Lobbyist]] to spare, getting the PC advantage on opponents will be difficult, and require shelling out more stamina than what may be atypical in a single game. Covering for this problem area will be key towards equalizing the disadvantage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Card Types ==&lt;br /&gt;
&lt;br /&gt;
=== Issue Cards ===&lt;br /&gt;
One of the most expensive cards that can be played in the Outsider Democrat deck is the Expose Corporate Ties card. Not only will it spread the issue drastically towards just one state, but it will affect adjacent states as well, influencing the preferred candidate of choice&amp;#039;s issue score, and the voter&amp;#039;s too. Giving the user lots of creative liberties in how they want to affect the map. Combine this with states that may take such issues highly into consideration, then there will be potent combos for single-handily affecting the outcomes of entire political races.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;flex-wrap: wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;ExposeCorporateTies&amp;quot;&amp;gt;&lt;br /&gt;
{{Card&lt;br /&gt;
|art=Card_ExposeCorporateTies.png&lt;br /&gt;
|title=Expose Corporate Ties&lt;br /&gt;
|description=At the start of the next turn, Increase the Importance of Corporate Tax Cuts and Reduce your Stance. Then spread to all Adjacent States (this occurs only once).&lt;br /&gt;
|cost=7&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;ExposeCorporateTies&amp;quot;&amp;gt;&lt;br /&gt;
{{Card&lt;br /&gt;
|art=Card_ExposeCorporateTies.png&lt;br /&gt;
|title=Expose Corporate Ties&lt;br /&gt;
|description=At the start of the next turn, Increase the Importance of Corporate Tax Cuts and Reduce your Stance. Then spread to all Adjacent States (this occurs only once).&lt;br /&gt;
|cost=7&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enthusiasm ===&lt;br /&gt;
Unlike other decks which focus on raising enthusiasm, the Outsider Deck particularly comes equipped with only 1 celebrity endorsement, and no cheerleaders. However unlike every other deck, the player will have 4 intimidators to play with. Combine these Intimidator tactics with Petition Teams to raise and take away awareness, Party Dissidents to create a run-off intimidation effect in near-by states, and [[Call Out Hypocrisy|Call Out Hypocrisies]] to produce an offensive awareness game that will have your opponent campaigning more than usual. Not only will an opponent need to generate 5% enthusiasm per turn to overcome an Expert Initimidator, but it will require significant stamina and money to counteract its effects, making them one of the most powerful cards in the Outsider&amp;#039;s arsenal. Petition Teams in particular act like better intimidators and are a surefire way to allow for passive campaigning on the trail.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;flex-wrap: wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;PetitionTeam&amp;quot;&amp;gt;&lt;br /&gt;
{{Card&lt;br /&gt;
|art=Card_PetitionTeam.png&lt;br /&gt;
|title=Petition Team&lt;br /&gt;
|description=Increase Enthusiasm in target state by 3% and decreases Opponent&amp;#039;s Enthusiasm in the state by 3% at the start of every turn.&lt;br /&gt;
|cost=4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;PetitionTeam&amp;quot;&amp;gt;&lt;br /&gt;
{{Card&lt;br /&gt;
|art=Card_PetitionTeam.png&lt;br /&gt;
|title=Petition Team&lt;br /&gt;
|description=Increase Enthusiasm in target state by 3% and decreases Opponent&amp;#039;s Enthusiasm in the state by 3% at the start of every turn.&lt;br /&gt;
|cost=4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;ExpertIntimidator&amp;quot;&amp;gt;&lt;br /&gt;
{{Card&lt;br /&gt;
|art=Card_ExpertIntimidator.png&lt;br /&gt;
|title=Expert Intimidator&lt;br /&gt;
|description=Decrease Opponent Enthusiasm in Target State by 5% at the start of every turn.&lt;br /&gt;
|cost=3&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;ExpertIntimidator&amp;quot;&amp;gt;&lt;br /&gt;
{{Card&lt;br /&gt;
|art=Card_ExpertIntimidator.png&lt;br /&gt;
|title=Expert Intimidator&lt;br /&gt;
|description=Decrease Opponent Enthusiasm in Target State by 5% at the start of every turn.&lt;br /&gt;
|cost=3&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;Intimidator&amp;quot;&amp;gt;&lt;br /&gt;
{{Card&lt;br /&gt;
|art=Card_Intimidator.png&lt;br /&gt;
|title=Intimidator&lt;br /&gt;
|description=Decrease Opponent Enthusiasm in Target State by 2% at the start of every turn.&lt;br /&gt;
|cost=2&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;Intimidator&amp;quot;&amp;gt;&lt;br /&gt;
{{Card&lt;br /&gt;
|art=Card_Intimidator.png&lt;br /&gt;
|title=Intimidator&lt;br /&gt;
|description=Decrease Opponent Enthusiasm in Target State by 2% at the start of every turn.&lt;br /&gt;
|cost=2&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;PartyDissident&amp;quot;&amp;gt;&lt;br /&gt;
{{Card&lt;br /&gt;
|art=Card_PartyDissident.png&lt;br /&gt;
|title=Party Dissident&lt;br /&gt;
|description=Lose 0.2 Political Capital and Decrease Opponent Enthusiasm in target state and adjacent states by 3% at the start of every turn.&lt;br /&gt;
|cost=5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;CelebrityEndorsement18&amp;quot;&amp;gt;&lt;br /&gt;
{{Card&lt;br /&gt;
|art=Card_CelebrityEndorsement18.png&lt;br /&gt;
|title=Kathy Folds&lt;br /&gt;
|description=Gain support from Kathy Folds, a self-help guru. Increases Enthusiasm in all States by 2%.&lt;br /&gt;
|cost=3&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Defense ===&lt;br /&gt;
When it comes to countering problematic cards, getting a lock on the situation with Fixers and Maverick Reformers is pertinent to curbing your opponent&amp;#039;s most valuable tools. The Bodyguard is one of the most important factors to prevent unwanted Political Capital or Enthusiasm loss throughout the campaign.&lt;br /&gt;
Keep note of how many Fixers and Maverick Reformers that may have been expended, as it will be important to space (or bait) them out should opponents use it as an opening to plop down endorsements, or other powerful cards that may give them a crucial opening.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;flex-wrap: wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;Bodyguard&amp;quot;&amp;gt;&lt;br /&gt;
{{Card&lt;br /&gt;
|art=Card_Bodyguard.png&lt;br /&gt;
|title=[[Bodyguard]]&lt;br /&gt;
|description=Hire a Bodyguard that will protect you from the next 1 Card that targets you directly.&lt;br /&gt;
|cost=2&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;Fixer&amp;quot;&amp;gt;&lt;br /&gt;
{{Card&lt;br /&gt;
|art=Card_Fixer.png&lt;br /&gt;
|title=[[Fixer]]&lt;br /&gt;
|description=Remove a target card effect from a state.&lt;br /&gt;
|cost=1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;Fixer&amp;quot;&amp;gt;&lt;br /&gt;
{{Card&lt;br /&gt;
|art=Card_Fixer.png&lt;br /&gt;
|title=[[Fixer]]&lt;br /&gt;
|description=Remove a target card effect from a state.&lt;br /&gt;
|cost=1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;MaverickReformer&amp;quot;&amp;gt;&lt;br /&gt;
{{Card&lt;br /&gt;
|art=Card_MaverickReformer.png&lt;br /&gt;
|title=[[Maverick Reformer]]&lt;br /&gt;
|description=Remove all opponent card effects from a Target State.&lt;br /&gt;
|cost=4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;MaverickReformer&amp;quot;&amp;gt;&lt;br /&gt;
{{Card&lt;br /&gt;
|art=Card_MaverickReformer.png&lt;br /&gt;
|title=[[Maverick Reformer]]&lt;br /&gt;
|description=Remove all opponent card effects from a Target State.&lt;br /&gt;
|cost=4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Offense ===&lt;br /&gt;
Introduced as part of the Outsider Deck&amp;#039;s arsenal are the Call Out Hypocrisy and Radicalize Media Followers cards. When timed well, they can deny the opponent crucial time and stamina that would&amp;#039;ve been used to otherwise to cement their lead, turning the tables into catch-up. Alternatively to radicalizing your followers, players that use this deck can indulge in energetic supporters to immediately add 2 points of stamina to get the lead, and get additional actions early on. Adding onto this array are the protestors, a disruptive &lt;br /&gt;
key-factor to target swing and primary states to mitigate the power of opponent&amp;#039;s speeches.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;flex-wrap: wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;CallOutHypocrisy&amp;quot;&amp;gt;&lt;br /&gt;
{{Card&lt;br /&gt;
|art=Card_CallOutHypocrisy.png&lt;br /&gt;
|title=Call Out Hypocrisy&lt;br /&gt;
|description=Target Player loses 15% Enthusiasm in the State they are currently in.&lt;br /&gt;
|cost=4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;CallOutHypocrisy&amp;quot;&amp;gt;&lt;br /&gt;
{{Card&lt;br /&gt;
|art=Card_CallOutHypocrisy.png&lt;br /&gt;
|title=Call Out Hypocrisy&lt;br /&gt;
|description=Target Player loses 15% Enthusiasm in the State they are currently in.&lt;br /&gt;
|cost=4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;Protester&amp;quot;&amp;gt;&lt;br /&gt;
{{Card&lt;br /&gt;
|art=Card_Protester.png&lt;br /&gt;
|title=Protester&lt;br /&gt;
|description=Decrease Speech Effectiveness of Opponents by 50% in Target State.&lt;br /&gt;
|cost=6&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;Protester&amp;quot;&amp;gt;&lt;br /&gt;
{{Card&lt;br /&gt;
|art=Card_Protester.png&lt;br /&gt;
|title=Protester&lt;br /&gt;
|description=Decrease Speech Effectiveness of Opponents by 50% in Target State.&lt;br /&gt;
|cost=6&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;RadicalizeMediaFollowers&amp;quot;&amp;gt;&lt;br /&gt;
{{Card&lt;br /&gt;
|art=Card_RadicalizeMediaFollowers.png&lt;br /&gt;
|title=Radicalize Media Followers&lt;br /&gt;
|description=Target Opponent starts the next three turns with 1 Less Stamina.&lt;br /&gt;
|cost=3&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;RadicalizeMediaFollowers&amp;quot;&amp;gt;&lt;br /&gt;
{{Card&lt;br /&gt;
|art=Card_RadicalizeMediaFollowers.png&lt;br /&gt;
|title=Radicalize Media Followers&lt;br /&gt;
|description=Target Opponent starts the next three turns with 1 Less Stamina.&lt;br /&gt;
|cost=3&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;EnergeticSupporters&amp;quot;&amp;gt;&lt;br /&gt;
{{Card&lt;br /&gt;
|art=Card_EnergeticSupporters.png&lt;br /&gt;
|title=Energetic Supporters&lt;br /&gt;
|description=Gain 2 Stamina&lt;br /&gt;
|cost=3&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;EnergeticSupporters&amp;quot;&amp;gt;&lt;br /&gt;
{{Card&lt;br /&gt;
|art=Card_EnergeticSupporters.png&lt;br /&gt;
|title=Energetic Supporters&lt;br /&gt;
|description=Gain 2 Stamina&lt;br /&gt;
|cost=3&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Operatives ===&lt;br /&gt;
The operatives from the classic Political Machine series are here! Similarly to other decks in the game, the Outsider Deck in particular has a preferential focus on attacking the opponent through Smear Merchants. But that&amp;#039;s not all, the Democratic Extremist card in particular is one of the most powerful cards in the game, capable of taking states such as [[Texas]] and [[Florida]], or turning the most purple states into blue states. Because of its power to single-handily change the fate of elections, the opponent may opt to remove it on sight, savor it wisely!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;flex-wrap: wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;SmearMerchant&amp;quot;&amp;gt;&lt;br /&gt;
{{Card&lt;br /&gt;
|art=Card_SmearMerchant.png&lt;br /&gt;
|title=Smear Merchant&lt;br /&gt;
|description=Decrease Issue Score of all Opponents by 10% in Target State.&lt;br /&gt;
|cost=1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;SmearMerchant&amp;quot;&amp;gt;&lt;br /&gt;
{{Card&lt;br /&gt;
|art=Card_SmearMerchant.png&lt;br /&gt;
|title=Smear Merchant&lt;br /&gt;
|description=Decrease Issue Score of all Opponents by 10% in Target State.&lt;br /&gt;
|cost=1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;SpinDoctor&amp;quot;&amp;gt;&lt;br /&gt;
{{Card&lt;br /&gt;
|art=Card_SpinDoctor.png&lt;br /&gt;
|title=Spin Doctor&lt;br /&gt;
|description=Increase Issue Score by 10% in Target State&lt;br /&gt;
|cost=1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;Extremist&amp;quot;&amp;gt;&lt;br /&gt;
{{Card&lt;br /&gt;
|art=Card_Extremist.png&lt;br /&gt;
|title=Democrat Extremist&lt;br /&gt;
|description=Increase Issue Score from Democrats by 25% in Target State&lt;br /&gt;
|cost=2&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;Extremist&amp;quot;&amp;gt;&lt;br /&gt;
{{Card&lt;br /&gt;
|art=Card_Extremist.png&lt;br /&gt;
|title=Democrat Extremist&lt;br /&gt;
|description=Increase Issue Score from Democrats by 25% in Target State&lt;br /&gt;
|cost=2&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Speeches ===&lt;br /&gt;
When it comes to getting the most out of your [[speeches]], you have 2 Stump Speech Experts to get the ball rolling. When played well, it can be used to increase your speed effectiveness by 50%. If you&amp;#039;re a candidate with particularly problematic charisma such as [[Andrew Yang]], this is an effective way to make up for a lack of charisma should the opportunity ever arise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;flex-wrap: wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;StumpSpeechExpert&amp;quot;&amp;gt;&lt;br /&gt;
{{Card&lt;br /&gt;
|art=Card_StumpSpeechExpert.png&lt;br /&gt;
|title=[[Stump Speech Expert]]&lt;br /&gt;
|description=Increase Speech Effectiveness by 50% for 4 turns.&lt;br /&gt;
|cost=3&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;StumpSpeechExpert&amp;quot;&amp;gt;&lt;br /&gt;
{{Card&lt;br /&gt;
|art=Card_StumpSpeechExpert.png&lt;br /&gt;
|title=[[Stump Speech Expert]]&lt;br /&gt;
|description=Increase Speech Effectiveness by 50% for 4 turns.&lt;br /&gt;
|cost=3&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Endorsements ===&lt;br /&gt;
When it comes to getting a boost across the map and bringing important issues to the top of the state table, with strong issue scores to boot, then these issue Endorsements will be your most crucial step towards affecting the state of the race. Opponents, players and AI included, will make high priority of these cards, so secure and time them wisely!&lt;br /&gt;
&lt;br /&gt;
Particularly problematic to the deck may be the tackling of certain tough issues. When it comes to being an outsider, tough positions and stakes may be made. Which include tackling difficult issues such as abortion, and clean energy. While they may help you in certain states, keep note as this temporary boost can turn into a long-term impasse as anti-Natural Oil and Gas positions can hurt the player in important states such as [[Texas]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;flex-wrap: wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;EndorsementFairWageAdvocates&amp;quot;&amp;gt;&lt;br /&gt;
{{Card&lt;br /&gt;
|art=Card_GenericEndorsement.png&lt;br /&gt;
|title=Fair Wage Advocates&lt;br /&gt;
|description=Seek endorsement from the Fair Wage Advocates, a pro Higher Minimum Wage group, in target State. Increases Enthusiasm in all States by 2%.&lt;br /&gt;
|cost=6&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;EndorsementGreenFutureInitiative&amp;quot;&amp;gt;&lt;br /&gt;
{{Card&lt;br /&gt;
|art=Card_GenericEndorsement.png&lt;br /&gt;
|title=Green Future Initiative&lt;br /&gt;
|description=Seek endorsement from the Green Future Initiative, a pro Green New Deal group, in target State. Increases Enthusiasm in all States by 2%.&lt;br /&gt;
|cost=6&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;EndorsementCleanEnergyAdvocates&amp;quot;&amp;gt;&lt;br /&gt;
{{Card&lt;br /&gt;
|art=Card_GenericEndorsement.png&lt;br /&gt;
|title=Clean Energy Advocates&lt;br /&gt;
|description=Seek endorsement from the Clean Energy Advocates, a anti Natural Gas and Oil group, in target State. Increases Enthusiasm in all States by 2%.&lt;br /&gt;
|cost=6&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;EndorsementReproductiveRightsLeague&amp;quot;&amp;gt;&lt;br /&gt;
{{Card&lt;br /&gt;
|art=Card_GenericEndorsement.png&lt;br /&gt;
|title=Reproductive Rights League&lt;br /&gt;
|description=Seek endorsement from the Reproductive Rights League, a pro Abortion group, in target State. Increases Enthusiasm in all States by 2%.&lt;br /&gt;
|cost=6&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;EndorsementRacialJusticeCoalition&amp;quot;&amp;gt;&lt;br /&gt;
{{Card&lt;br /&gt;
|art=Card_GenericEndorsement.png&lt;br /&gt;
|title=Racial Justice Coalition&lt;br /&gt;
|description=Seek endorsement from the Racial Justice Coalition, a pro Racial Equality Initiatives group, in target State. Increases Enthusiasm in all States by 2%.&lt;br /&gt;
|cost=6&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Political Capital ===&lt;br /&gt;
Contrary to most decks in the game, the Outsider decks have the weakest Political Capital gain in the entire game. With only one Lobbyist, the chances of behind behind an opponent in Political Capital rises exponentially, especially when faced against Establishment decks. To counteract this, use candidates to build [[HQs#Political_Capital|Headquarters]] to avert this weakness immediately. Like any outsider, building a campaign from the ground-up is key to becoming elected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;flex-wrap: wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;Lobbyist&amp;quot;&amp;gt;&lt;br /&gt;
{{Card&lt;br /&gt;
|art=Card_Lobbyist.png&lt;br /&gt;
|title=Lobbyist&lt;br /&gt;
|description=Generates 1 Political Capital the start of every turn from Target State.&lt;br /&gt;
|cost=2&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cash ===&lt;br /&gt;
When it comes to raising cash, 2 Event Coordinators will be the strongest tools in any Outsider&amp;#039;s kit when it comes to getting the most out of your [[Fundraising|fundraisers]]. Stack it with a [[HQs#Money|Consulting Offices]] should you land one of these cards early in the game, to raise quick amounts of cash when combined with the Event Coordinator. Alternatively Donation Drives exist to give quick cash infusions, allowing campaign mobility no matter the trail.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;flex-wrap: wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;DonationDrive&amp;quot;&amp;gt;&lt;br /&gt;
{{Card&lt;br /&gt;
|art=Card_DonationDrive.png&lt;br /&gt;
|title=[[Donation Drive]]&lt;br /&gt;
|description=Gain 750,000 in funds from a national effort to increase donations.&lt;br /&gt;
|cost=2&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;DonationDrive&amp;quot;&amp;gt;&lt;br /&gt;
{{Card&lt;br /&gt;
|art=Card_DonationDrive.png&lt;br /&gt;
|title=[[Donation Drive]]&lt;br /&gt;
|description=Gain 750,000 in funds from a national effort to increase donations.&lt;br /&gt;
|cost=2&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;EventCoordinator&amp;quot;&amp;gt;&lt;br /&gt;
{{Card&lt;br /&gt;
|art=Card_EventCoordinator.png&lt;br /&gt;
|title=[[Event Coordinator]]&lt;br /&gt;
|description=Increase the effectiveness of Fundraisers in Target State by 75%.&lt;br /&gt;
|cost=3&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;EventCoordinator&amp;quot;&amp;gt;&lt;br /&gt;
{{Card&lt;br /&gt;
|art=Card_EventCoordinator.png&lt;br /&gt;
|title=[[Event Coordinator]]&lt;br /&gt;
|description=Increase the effectiveness of Fundraisers in Target State by 75%.&lt;br /&gt;
|cost=3&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Update History ==&lt;br /&gt;
&lt;br /&gt;
; [[Patch_Notes#v.82 | v.82]]&lt;br /&gt;
*Deck introduced into the game&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox-2024}}&lt;br /&gt;
[[Category:TPM 2024]]&lt;/div&gt;</summary>
		<author><name>Vielle</name></author>
	</entry>
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