Main Page/Basic Deck

From The Political Machine - Official Wiki
Revision as of 10:57, 29 April 2024 by Vielle (talk | contribs) (WIP - will get an infobox to the side as well and will check some other games that handle cards for quick references ; this grouping should be helpful for people trying to understand the roles of the deck. Note to self: I copy pasted an extra card I think, should be 40 cards instead of 41.)
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A deck that can be used by all candidates of any ideology.


The basic deck is the recommended default choice that first appears when you create any candidate in the game. It contains 40 cards and unlike other decks, it does not contain any endorsements due to its non-political catch-all nature. In return you will have more cards that play into the game's core mechanics, such as ads and removing political capital. This is a great deck choice for any non-ideological candidates that want to avoid taking one specific side or that may not have their interests covered by any sets in the game.

This card set was introduced as part of the original playtest alongside several other essential card sets on February 21st, 2024 (see: Patch Notes).

Introduction

Playstyle
Basic Deck the jack of all trades, master of none.
Strengths Weaknesses
  • Ad Cards:
  • No Endorsements:

Card Types

Neutral

These cards don't explicitly give anyone an advantage, and should be best used as means to cause disruption in gameplans with careful timing. While they can work against your benefit, if you don't have a great deck, or need to seal the advantage and curb counterplay around crucial election dates. On top of disruptive neutral tools, you can hit your opponent with a whistleblower to force them to discard something of value from their deck. Although you might not find out about it lest you play with a friend.

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3
Ethics Review
Everyone discards a card.

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3
Ethics Review
Everyone discards a card.

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8
Judicial Block
Prevents all players from playing cards next turn.

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1
Whistleblower
Target player discards a card.


Enthusiasm

When it comes to shaping enthusiasm, you have 2 of the best ways to do so through the use of cheersquads, or 2 means of getting a quick national boost through celebrity endorsements. Furthermore you can affect your opponent's enthusiasm to softly stop them from creeping up leads over the long term with 2 intimidators.

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5
Cheersquad
Increase Enthusiasm in target state by 10% at the start of every turn.

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5
Cheersquad
Increase Enthusiasm in target state by 10% at the start of every turn.

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2
Intimidator
Decrease Opponent Enthusiasm in Target State by 2% at the start of every turn.

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2
Intimidator
Decrease Opponent Enthusiasm in Target State by 2% at the start of every turn.

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3
Scarlett De'Luxe
Gain support from Scarlett De'Luxe, a respected movie star. Increases Enthusiasm in all States by 2%.

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3
Zander Abara
Gain support from Zander Abara, silicon valley wunderkind. Increases Enthusiasm in all States by 2%.

Defense

When it comes to countering problematic cards, getting a lock. Keep note of how many fixers and maverick reformers that may have been expended, as it will be important to space them out should opponents use it as an opening to plop down endorsements, or other powerful cards that may give them a crucial opening. Keeping a bodyguard around will save you at a cheap price, while wasting some of your opponent's best well timed cards such as Call Out Hypocrisy and Crooked Prosecutor.

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2
Bodyguard
Hire a Bodyguard that will protect you from the next 1 Card that targets you directly.

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2
Bodyguard
Hire a Bodyguard that will protect you from the next 1 Card that targets you directly.

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1
Fixer
Remove a target card effect from a state.

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1
Fixer
Remove a target card effect from a state.

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1
Fixer
Remove a target card effect from a state.

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4
Maverick Reformer
Remove all opponent card effects from a Target State.

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4
Maverick Reformer
Remove all opponent card effects from a Target State.


Operatives

The operatives from the classic Political Machine series are here! And with them are 2 powerful Spin Doctors, and 2 Smear Merchants to help tilt the lead in a swing state. These are powerful tools in primaries, and can hold as much weight as a level 4 Think Tank making them doubly powerful.

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2
Expert Spin Doctor
Increase Issue Score by 20% in Target State

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2
Expert Spin Doctor
Increase Issue Score by 20% in Target State

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1
Smear Merchant
Decrease Issue Score of all Opponents by 10% in Target State.

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1
Smear Merchant
Decrease Issue Score of all Opponents by 10% in Target State.


Speeches

When it comes to getting the most out of your speeches, powerful tools like the Personalizer, Speechwriter, and Stump Speech Expert will be your friends in giving you the best issue scores possible, or your opponents should you take it to the offense.

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5
Speech Personalizer
Increase Speech Effectiveness by 50% in Target State.

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5
Speech Personalizer
Increase Speech Effectiveness by 50% in Target State.

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1
Speechwriter
Increase Speech Effectiveness by 50% for 1 turn.

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3
Stump Speech Expert
Increase Speech Effectiveness by 50% for 4 turns.


Ads

Unlike most decks, the Basic Deck gives you more to work with when it comes to advertisement cards. Allowing you to save money running expensive ad operations when you play tall in certain states, or make long term gains among the targeted demographics of your choice.

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4
Media Mogul
Reduce Ad Costs by 60% in Target State.

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Media Mogul
Reduce Ad Costs by 60% in Target State.

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4
Targeted Ads
Increase Ad Effectiveness in Target State by 40% for 7 turns.

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4
Targeted Ads
Increase Ad Effectiveness in Target State by 40% for 7 turns.


Political Capital

These are some of your best cards when it comes to giving you the direct upper hand. Not only are Lobbying Teams and Lobbyists powerful at racking up immediate PC gain, but should your opponent ignore it, you will be seeing your political capital double or even tripled throughout the course of the entire game, making them centralizing factors in determining what goes on behind the scenes in the presidential race. A well timed expert rebuke can deter synergistic strategies, or curtail a crucial endorsement should you save it for when they stack their political capital, as well as denying your opponent the element of surprise.

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3
Expert Rebuke
Target Player loses all Political Capital.

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3
Expert Rebuke
Target Player loses all Political Capital.

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1
Fact Check
Target player loses 3 Political Capital.

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Fact Check
Target player loses 3 Political Capital.

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3
Lobbying Team
Generates 2 Political Capital the start of every turn from Target State.

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3
Lobbying Team
Generates 2 Political Capital the start of every turn from Target State.

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2
Lobbyist
Generates 1 Political Capital the start of every turn from Target State.

Cash

If you need a quick cash infusion, plop down a Big Donor to save yourself valuable stamina and turns in fundraising, or maximize your fundraisers with Party Planners to build up a campaign war chest that will last you throughout the entire game. You might not even need Consulting Offices should you land one of these cards early in the game.

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5
Big Donor
Gain 1,500,000 in funds from a mysterious benefactor.

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5
Big Donor
Gain 1,500,000 in funds from a mysterious benefactor.

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1
Party Planner
Increase the effectiveness of Fundraisers by 50% for 3 turns.

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Party Planner
Increase the effectiveness of Fundraisers by 50% for 3 turns.

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4
Unsavory Donor
Gain 2,000,000 in funds from an Unsavory Benefactor but lose 1 Enthusiasm in All States.

Update History

v.82
  • Bodyguard - (New)
    • 2 Bodyguards were added to the deck
  • Expert Rebuke
    • 1 Expert Rebuke was removed, changing the total of Expert Rebukes from 3 to 2
  • Whistleblower
    • 1 Whistleblower was removed, changing the total of Whistleblowers from 2 to 1


Trivia